Name: Sneaking Detection Recalibrated (SDR)
Author: saebel
Version: 2.03
Date: 2011/07/21
Category: Gameplay Effects and Changes
Requirements:
- Oblivion Patch 1.2.0.416
- Oblivion Script Extender (OBSE) v19b+ http://obse.silverlock.org/
Highly Recommended: (as in the Hardcore settings won't work without it)
- AV Uncapper OBSE plug-in: http://www.tesnexus.com/downloads/file.php?id=34841 


DON'T FORGET TO ENDORSE/VOTE FOR THIS MOD IF YOU THINK IT DESERVES IT!


BRIEF DESCRIPTION
=================
This mod recalibrates the system for detection, sneaking, and sneak attacks.  And by "recalibrate", I mean a complete page one rewrite of the whole freaking system.



WHY CHOOSE SDR?
===============
- An enormous number of features, exhaustively detailed in the .pdf manual.
- Various levels of immersion to make sneaking more fulfilling, adjustable to your tastes.
- Lighting on NPCs, NPC behavior and disposition towards the player are taken into account.
- The Oblivion detection formulas have been sabotaged with more complex and innovative ones.
- Active spells, various movement types, and all gear (not just boots) are taken into account, and affect everyone.
- Unlike other stealth mods, the player's Sneak skill is NOT modified by SDR, making it more compatible with other mods, especially those dealing with leveling.
- All of these features and much, much more, all in one .esp, and fully customizable with the .ini, thus making it flexible enough to adapt to other mods, resulting in sneaking being a much more challenging and strategic experience.



LATEST VERSION (2.03) FEATURES:
Complete version change info is provided at the end of the readme.
=================================
- Total Sight and Sound modifiers can no longer fall below 0.
- Removed the scaled movement rate while sneaking feature.
- Added option to directly set sneak speed multiplier.
- Updated Manual



BRIEF SUMMARY OF MAIN FEATURES
==============================
This mod features a variety of modifications to the stealth and detection system, using new tools and approaches that until recently were not even available or possible.  Complete details and a breakdown of how the mod works is in the accompanying .pdf manual.  Most of the following features are optional or customizable, and can be adjusted in the accompanying .ini file.  Features of this mod include:

IMMERSION LEVELS
- Three levels of immersion (Basic, Advanced, Hardcore)

BASIC features include:
- Changing the base sneak/detection value
- Extending the Sneak attack multipliers all the way through Master level.
- Option where holding a lit torch cancels out invisibility spells/effects on the player.
- Setting the light level offset that affects how much light is considered to be hitting the player.
- Setting the multiplier that determines how fast you can move while sneaking compared to normal rate.

ADVANCED features include all Basic features plus:
- Adjusting in Combat penalties
- Adjusting the max detection distance range
- Adjusting light/sound penalty multipliers
- Adjusting no LOS penalties
- Adjusting Running sound penalties
- Adjusting Sneak Detection minimums

HARDCORE features include all Advanced features plus:
- Light not only affects the player, but also the detector.
- Torches held by NPCs will cancel any invisibility effects on them if same option selected for player.
- Better sleeping detector/target adjustments
- Auto-move disabled in sneak mode
- Scaled base sound penalty that adjusts to skill mastery levels in Sneak and Acrobatics.
- Significant bump to be spotted if detector has line of sight, and comes within very close range.
- If you have been noticed, detectors get a boost to keep tracking you.
- NPCs that are talking or are in the midst of dialogue get penalties to detect you.
- Silence spells cast on the player nullify all sound penalties for the duration of the spell.
- Penalties are applied if you are moving and are within line of sight.
- Boost to sneak skill development for successful marksman undetected missile sneak attacks.
- Modified ranges within which you can gain skillup points.
- Completely replaced movement sound detection system based on:
  > gear equipped, type of gear (clothing, light armor, heavy armor), and which slot (legs, feet, etc.)
	> whether you have a weapon out or not, and the type of weapon
	> whether or not your weapon is out, shield is out, etc.
	> how you are moving (walking, running, jumping, swimming)
	> if standing still, whether or not you are turning in place.
- Bonuses to be detected for holding a lit torch or having a LIGHT magic effect
- Optional exponential lighting curve bonus, making it very difficult to sneak in bright lighting conditions
- Swap out visual refraction for Chameleon effect with transparent alpha shader.
- NPCs that sneak become more transparent until they disappear, depending on your ability to detect them and their disposition towards you.
- Adjustments for peripheral vision, with options to make exceptions for creatures and/or Argonians
- Option for NPC followers of player to not get Sneak skill boosts while following player.

HARDCORE with AV UNCAPPER OBSE plug-in features include:
- no limit to the detector's temporary Sneak Skill level for the purpose of detection
- diminishing returns that prevent Blindness and Chameleon from ever reaching 100% in actual effectiveness.
NOTE: SDR is not very challenging without AV Uncapper installed.  So I highly recommend installing it.

DEBUG OPTIONS:
There are several options that allow you to see the results of the mechanics in real time being printed to the console by turning on these debug settings.

IMPORTANT!  The Hardcore settings override and replace how Sneak mastery affects movement, so you can ignore the default vanilla rules regarding boot weight (for Journeyman sneakers), and movement/running (for Expert sneakers).  For complete details, read the .pdf manual.



RECOMMENDED USE / PLAYING TIPS
=================================================================
- Go with the Hardcore settings
- Stick to the shadows
- Don't use a torch, ever.
- Stay out of line of sight
- If you are stuck in line of sight of an enemy, don't move.
- Don't sneak around wearing heavy armor or holding big obnoxious weapons.
- Casting spells casts light on you, and can give away your position.  So be careful.
- Avoid casting a light spell on yourself, or using an object that casts the light spell effect.
- Wait to move until either your opponents are either moving or conversing with each other.

In general, even at low Sneak skill levels, as long as you are very cautious, you should be able to sneak up behind people.  At higher Sneak skill levels, especially if complemented by high related skill levels, you could be very deadly indeed.  But if you get overly cocky, you can still get spotted.



ADDITIONAL TECHNICAL DETAILS / KNOWN BUGS / ISSUES / LIMITATIONS
================================================================
REQUIREMENTS
- Oblivion Script Extender (OBSE) v19+, v20 recommended
- Oblivion Patch 1.2.0.416

OPTIONAL AV UNCAPPER PLUG-IN
- The AV Uncapper plug-in is only needed for the Hardcore settings, but not technically required.
- However, without the AV Uncapper plug-in, the SDR Hardcore settings will be less challenging and eventually ineffective as your character's Sneak skill increases.  This is because default Oblivion caps the effective Sneak skill for detection purposes to 100, regardless of all the bonuses that have been programmed in for lighting, etc.
- If you are concerned about installing the AV Uncapper plug-in because it is technically still in beta, I contacted the author, and he confirmed that the three features I use are stable.
- However, do make sure AV Uncapper does not conflict with any other OBSE plug-ins or mods before you install it.  It definitely conflicts with Elys' Uncapper plug-in.

CODING
- Other than the marksman skillup sneak attacks, I pretty much built the rest of the code from scratch.
- All features are handled through quests and scripting.
- I've done my best to optimize the performance and eliminate any possibility of CTDs or reduced FPS.  However, there is always room for improvement.  For those of you hardcore modders, feel free to take a look inside via TES4Edit and give me some tips.

PROCESSING
- This mod uses the "token" trick on both the player and all NPCs.
- The sneaking/detecting relationship between any NPC and player is evaluated every frame and tracked separately for each NPC.
- The only game settings that are modified are those dealing with sneaking, detection, and backstab multipliers for sneak attacks.

CHANGES TO PLAYER
In general, none of the player's skills, abilities, etc. are modified or altered in any way.  The one exception is the game setting for how fast the player moves.  It's a temporary setting that only gets changed while the player is sneaking, and has no other impact on the game.

CHANGES TO NPCS
Only two things are changed for NPCs.
- The detector's Sneak skill is modified, temporarily, based on the conditions.
- The detector's Speed attribute is modified, temporarily, only when the NPC is sneaking.
- These changes are not permanent unless you uninstall the mod without following the uninstall instructions, so be careful.

MISCELLANEOUS CHANGES
- No new or modified spells, although active spells are taken into account, and you have the option to swap out Chameleon refraction effect with a fading transparent effect.
- No new or modified items, other than the two tokens (one for NPCs and the other for the Player) and the invisibility snuffer. 
- No new or modified animations, AI packages, textures, meshes, cells, etc.
- AV Uncapper prevents Chameleon or Blindness effects from ever reaching  100%, even if you have over 100 points worth.

EFFECTS OF SDR ON COMPANIONS
If you have a companion or a friendly NPC following you, their Sneak skill will be boosted unnaturally because of their proximity to you.  This issue will not be dealt with until version 2.0, if at all (I won't have much time to work on this in the foreseeable future, other than bug fixes and minor tweaks).



COMPATIBILITY AND CONFLICTS WITH OTHER MODS
===========================================
SDR *will* conflict with any mod that does the following:
- modifies NPC sneak skills using the ModAV function
- relies on the GetAV Sneak function for NPCs for calculations and scripting
- attempts to overhaul detection/sneaking game settings and formulas in similar ways to SDR
- uses a plug-in that conflicts with AV Uncapper

SDR *might* conflict with any mod that does the following:
- makes any significant changes to NPC Speed values
- makes any significant changes to Player movement calculations, especially when sneaking

In general you pretty much only have to worry about stealth related mods.  The vast majority of mods don't deal with these things, so mods such as 000, Frans, MMM, various leveling mods, combat mods, etc. shouldn't have few if any conflicts.  And as long as SDR is loaded later in the load order, what few minor conflicts there might be would be overwritten by SDR's scripting.

Stealth / Detection related mods that *should* be compatible are:
- Undercover (http://www.tesnexus.com/downloads/file.php?id=12077)
- Undercover 2.0 (http://www.tesnexus.com/downloads/file.php?id=19913)
- Thieves Arsenal (http://www.tesnexus.com/downloads/file.php?id=9655)
- Morrowind Lockpicking (http://www.tesnexus.com/downloads/file.php?id=31424)
- Reneer's Guard Overhaul (http://www.tesnexus.com/downloads/file.php?id=5977)

Mods with minor conflicts, but can still be used with SDR:
- Haldars Mods pack (http://www.tesnexus.com/downloads/file.php?id=36399)
> The stealthy NPC mod should be disabled, the other four mods do not conflict
- SM Combat Hide (http://www.tesnexus.com/downloads/file.php?id=20303)
> The the iAICombatMinDetection setting in the SM Combat Hide.ini will be overwritten by the SaeIniQ.vMinHunt setting in the Sneaking Detection Recalibrated.ini.

Mods that have reported issues in combination with SDR, but have not been verified by me yet.
- TIE - Tamriel Immersion Experience(http://www.tesnexus.com/downloads/file.php?id=35265)
> NPCs will have MUCH higher Sneak Skills than standard Oblivion.  SDR does NOT directly conflict with the mod, but sneaking is much harder with the two combined.
- OOO - Oscuro's Oblivion Overhaul (http://devnull.sweetdanger.net/OOO/OOO_Guide.html)
> An issue was reported with the sneak attack multipliers.  The solution was to set SDR's Sneak Attack Multiplier option to 0 (Vanilla).

Mods that definitely conflict.  Should not be installed/active at the same time as SDR:
- Attack and Hide
- Deadlier sneaking
- JOG's stealth overhaul
- More Realistic Sneaking BETA v17
- More Realistic Sneaking with Throat Slitting
- Phitt's sneak penalties
- Proximity sneaking
- Reneers NPC Sneak Mod



READ THIS IF UPGRADING FROM VERSION 1.04 OR EARLIER
===================================================
There have been numerous changes, and it is *HIGHLY* recommended you follow this procedure when you update to the new SDR version.
- In your current game, go to a location where your player is not within line of sight of anyone
- Make sure you are not moving
- Make sure you are not in sneak mode
- Save the game
- Exit Oblivion game

- Disable "Sneaking Detection Recalibrated.esp"

- Start Oblivion game
- Load game you just saved
- Click okay on the warning about "objects not being available"
- Wait about 10-15 seconds for any other mods to load up
- Save the game
- Exit Oblivion game

- Install the new version of SDR (see standard installation instructions below)
- Make sure to double check the .ini, and set the options to taste

- Launch Oblivion
- Load the most recently saved game
- Wait about 10-15 seconds for SDR and any other mods to load up
- You are good to go!



INSTALLATION INSTRUCTIONS
=========================
PREQUISITES - REQUIRED
- Download and install Oblivion Script Extender (OBSE - v19+): http://obse.silverlock.org/

PREQUISITES - RECOMMENDED
- Download and install AV Uncapper OBSE plugin: http://www.tesnexus.com/downloads/file.php?id=34841 
> Note, you do not need to install/activate the included .esp that comes with AV Uncapper, just the plug-in.
> Make sure to read the full installation instructions.
> Be aware of any conflicts it might have.  (It definitely conflicts with Elys' Uncapper)

INSTALLING SDR - SUMMARY
If adding to a current game, please take the following precautionary steps:
1. Save your current game.  Write down which one it is!
2. Make sure to deactivate any possible conflicting mods (see above).
3. Install the mod and activate it (see below)
4. Load your game, wait about 5 seconds for the quest to start, tokens be added and settings applied.
5. Create a new save of your game.
6. Sneak around!

INSTALLING SDR - STANDARD OBLIVION
1. Unzip the SDR_v2.xx.7z file and copy the contents to (drive:)\(install folder)\Oblivion\Data\
File structure should be as follows:
Data\Sneaking Detection Recalibrated.esp
Data\ini\Sneaking Detection Recalibrated.ini
Data\docs\Sneaking Detection Recalibrated - Readme.txt
Data\docs\Sneaking Detection Recalibrated - Manual.pdf
2. Make sure to double check the Sneaking Detection Recalibrated.ini settings.  By default, all settings are set for Hardcore play.
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.
4. Launch Oblivion using the OBSE Loader.

INSTALLING SDR - WRYE BASH
1. Copy the SDR_v2.xx.7z to BAIN installers folder
2. Run Wrye Bash.
3. Install the mod from the installers tab.
4. Activate the Sneaking Detection Recalibrated.esp in the Mods tab
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

INSTALLING SDR - OBMM
1. Unzip the SDR_v2.xx.omod.7z file
2. Copy the SDR_v2.xx.omod file to the Oblivion/obmm/mods directory
3. Launch OBMM
4. Select the Sneaking Detection Recalibrated package on the right and click on the "Activate" button
OBMM - http://www.tesnexus.com/downloads/file.php?id=2097

INSTALLATION ORDER
The entire mod is script based, so installation order shouldn't matter.

LOAD ORDER
Suggested load order is towards the end, before Deadly Reflex (presumably), after AV Uncapper, and after any other compatible stealth related mods.  If you have BOSS (Better Oblivion Sorting Software), that will take care of the load order problem (for my mod and many others).  You can get BOSS here: http://www.tesnexus.com/downloads/file.php?id=20516



UNINSTALL INSTRUCTIONS - PLEASE READ CAREFULLY
==============================================
1. In the game, make sure your character is standing still, not sneaking, and out of LOS of all other NPCs.
2. Save your current game.  (Write down which one it is!)
3. Exit the game.
4. Deactivate and uninstall the mod as follows:

STANDARD OBLIVION
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the following files:
Data\Sneaking Detection Recalibrated.esp
Data\ini\Sneaking Detection Recalibrated.ini
Data\docs\Sneaking Detection Recalibrated - Readme.txt
Data\docs\Sneaking Detection Recalibrated - Manual.pdf

WRYE BASH
1. Run Wrye Bash
2. Go to the installer tab
3. Select the SDR_v2.xx.7z file
4. Right click, and select "uninstall"
5. Delete the file from the BAIN installers folder.

OBMM
1. Launch OBMM
2. Select the Sneaking Detection Recalibrated package on the right and click on the "Deactivate" button
3. Delete the SDR_v2.xx.omod file



VERSION HISTORY
===============
>> 2.03, 2011/07/21
- Fixed minor bug that allowed for negative total numbers in the overall Sight and Sound categories.  Neither of them should ever fall below zero.
- Removed the scaled movement rate while sneaking feature.  It was causing too many problems.
- Added option to directly set sneak speed multiplier.  It applies to anyone sneaking, regardless of Sneak skill level.  Default is .5, vanilla Oblivion is .6.

>> 2.02, 2011/06/24
FOLLOWERS PATCH
- Added option for removing Sneak boosting bonuses for NPCs that are followers of the player.
MESSAGES / DEBUG TEXT
- Added option to supress initialization message. (off by default)
- Added option to display message whenever an NPC start/stops following the player.  (off by default)
LIGHTING MODIFIERS
- Added option to have Light magic effects auto-cancel Invisibility. (off by default)
- Made torch/light spell effects on Chameleon effectiveness into separate ini settings.
SLEEPING AND AUTO-MOVE CHANGES
- Split up the disable auto-move and sleeping detection adjustments to allow for better inter-mod compatibility
- Added option to reduce proximity bonuses to detectors if Oblivion determines player is still in line of sight while detector is sleeping. (40% reduction by default)

>> 2.01 - Not Released

>> 2.00, 2011/05/25
GENERAL CHANGES
> Broke scripts up into smaller functions that could be called from player and NPCs alike.
> Overhauled scripts and variable naming conventions to be more efficient.
> Completely redid almost every formula, and rebalanced default .ini settings accordingly (see below)
> Included option to load SDR with default settings if .ini is missing.  User is warned with a message box if that occurs.
> Rewrote the messages that pop up when you advance to Apprentice / Journeyman / Expert / Master in Sneak.
BASIC SETTINGS
> Revamped the sneak movement speed / sneak mastery so that it applies equally (mostly) to NPCs and player, as well as provide more customization flexibility.
> Fixed bug where custom light level offset was being replaced by old SDR light level offset programming that I forgot to delete.
ADVANCED SETTINGS
> Reduced the default combat penalty adjustment from 50 to 35
> Reduced the default light penalty multiplier to 1 to accommodate the new Hardcore formulas.
HARDCORE SETTINGS
> NPCs that hold a lit torch will now also have any invisibility effects cancel out on them if the option is selected for players in Basic settings.
> Changed the short range boost from two distances to three, as well as increased the range and penalty multiplier of each.
> Reduced Tracking of suspicious activity bonus to 30
> Revised how bumps for torches and light spells work, and provided user customizable settings
> Added new option for exponential curved lighting bonus to be spotted, rather than just a linear one.  The degree of bonus can be changed in the ini settings.
> Added new peripheral vision adjustments.  Ini settings allow adjustment to scale, as well as option to disable for creatures and Argonians.
> Added new option to replace Chameleon effect with alpha shading.  Applies to player and NPCs.
> Added option for NPCs to become more transparent if they are sneaking.  Transparency amount depends on how well they can sneak in comparison to player's Sneak skill and other environmental factors.
> Added a sub-setting that adjusts how well you can see someone based on their disposition towards you, making it much easier to see allies, and harder to see enemies.
DEBUG SETTINGS
> Removed debug text for sneak movement multiplier when sneak mastery goes up as it no longer applies.
> Added debug text option to show NPC Alpha channels and factors that go into calculating them.

>> 1.04, 2011/04/07 - Official Release Version
GENERAL CHANGES
> Changed tokens to side weapon slots instead of ring slots.
> Updated manual to reflect changes.
> OBMM Installer version added.
BASIC SETTINGS
> Added option to set scaled movement values to taste
> Moved light level offset from Hardcore to Basic Settings
> Made the light level offset a fully customized number, instead of just 1 or 0
ADVANCED SETTINGS
> Added option to set minimum detection levels.
HARDCORE SETTINGS
> Added audio gear penalties to detectors if they are moving
> Increased the initial short range boost radius from 6 feet to 9 feet.
> Added option to give bonus to detector to track a sneaking player if noticed.
> Added line of sight movement penalties/bonuses to detectors and player
> Added talking/dialogue distraction penalties to detectors
DEBUG SETTINGS
> Added Gear Sound penalties of NPCs to be displayed in the NPC detection modifiers debug text.
> Added short range bump to be displayed in the NPC detection modifiers debug text.

>> 1.03b (beta), 2011/03/31
> Completed Sneaking Detection Recalibrated .pdf manual
> Fixed the disable auto-move feature.  Instead of disabling auto-move or tapping the auto-move control, it now detects if the character is sneaking in auto-move mode and taps the backwards move key once, thus canceling the auto-move.
> Major changes to how torches and light spells affect sneaking as follows:
Chameleon.
- Holding a torch will cancel all chameleon effect as long as the torch is out.  
- Having a "light" magical effect on the player halves the chameleon benefits.
Amount of light on player.
- Holding a torch will double the overall light penalties on the player.
- Having a "light" magical effect on the player will increases the overall light penalties by 50%.
This means that even with maxed out chameleon and sneak, lighting a torch is a bad idea.  Casting a light spell in close range might also be a bad idea, although sometimes you can get away with it if you do not move.

>> 1.02b (beta), 2011/03/09
> Added more to the Sneaking Detection Recalibrated .pdf manual (still a WIP)
> Improved the disable auto-move / sleep bonus option
In previous versions, auto-move was completely disabled.  Now the script only disengages/disables auto-move when you are sneaking.
> Fortify, Drain, and Absorb Sneak effects on the detectors are now taken into account when adjusting Sneak skills.
> New Hardcore Setting added - Sneak Skillup Interior Range
Customizes the range at which you increase your sneak skill in interior settings.
> New Hardcore Extended - AV Uncapped Optional Settings added
- Requires AV Uncapper OBSE plugin: http://www.tesnexus.com/downloads/file.php?id=34841 
- Uncaps the detection level limit of the detector.
- Prevents Chameleon and Blindness from ever reaching 100, using a logarithmic formula of diminishing returns.  
Sample raw values / converted values for Chameleon:
 0  /  0% invisible
 15 / 26% invisible
 30 / 45% invisible
 45 / 59% invisible
 60 / 70% invisible
 90 / 83% invisible
115 / 90% invisible
200 / 98% invisible

>> 1.01b (beta), 2011/03/05
> NPC Sneak values are correctly reset.
Before, NPC sneak values were being incorrectly retained and constantly amplified.  Now NPC sneak values now reset back to their base values under the following conditions:
  - when the NPC is killed, just before the token is removed
  - when the NPC is out of the detection range
  - when the player is out of LOS, and not moving.
> Player movement is calculated correctly.
In the previous version, if you had the "always run" key active, even if you weren't moving in any direction, the mod thought you were running.
> Sight bonuses/penalties are revised
The Sight formula now takes into account the fixes listed above, and is more in line with the original design.  Direct line of sight in close proximity with good lighting conditions should pretty much spot you every time now, unless you have some serious Chameleon going for you.
> Debug options added
The ini file now has some settings that allow you to use the console to display live readings of how the mod is working.  By default they are turned off.  See new ini for details.
> OBSE 19/20 compatibility version
Added if/else line so that the .esp should work with any OBSE v19+, but if you happen to be running OBSE 20, you get the advantage of the silenced invisibility canceller.
> Fixed a bug where the invisibility canceller was not functioning correctly.
> The first half of the .pdf manual is finished and now included, but I still have to write/rewrite everything from "Under The Hood" through the end.

>> 1.00b (beta), 2011/03/01
Initial release



CONTACT
=======
Before posting a bug report, please do the following:
1. Make sure that you have the latest version installed
2. When posting your bug, include which version of SDR you are using, and which version of OBSE you have installed.

Please post bug reports and suggestions in the main Bethesda forum thread:
http://forums.bethsoft.com/index.php?/topic/1194753-relz-sdr-sneaking-detection-recalibrated-2/

If there is something seriously wrong, or you have an idea that just can't wait, please send me a private message through either my tesnexus or bethsoft forums account.



CREDITS, THANKS, and KUDOS
==========================
Bethesda, for creating Oblivion.
The makers of OBSE (super thanks)
TESNexus.com for the one-stop-shop resource for authors and players.
LHammonds for creating the Readme Generator this file was originally generated from.

An uber thanks to JRoush, who not only figured out the actual Oblivion.exe detection formula, and gave me some great advice on how to approach the mod, but also created the AV Uncapper OBSE Plugin.  This mod would not even be possible without his work.
http://www.tesnexus.com/downloads/file.php?id=34841 

Thanks to Haarvest/SkyCaptain who allowed me to incorporate their Sniper Sneak Skillup and Deadlier Sneaking mods.
http://www.tesnexus.com/downloads/file.php?id=17011
http://www.tesnexus.com/downloads/file.php?id=1866

A special thanks to the modders/mods that inspired me to take a stab at this (pun intended):
cabledevin (Sneak Attack Multipliers) http://www.tesnexus.com/downloads/file.php?id=33392
JOG (Stealth Overhaul) http://www.tesnexus.com/downloads/file.php?id=6359
Phitt (Sneak Penalties) http://www.tesnexus.com/downloads/file.php?id=35792
Haldar (Haldars Mod Pack) http://www.tesnexus.com/downloads/file.php?id=36399
Reneer (Reneers NPC Sneak Mod) http://www.tesnexus.com/downloads/file.php?id=27732

And of course, thanks to the following folks for their beta-testing, feedback and suggestions.
Algryon
Alliria
anithinks
DragoonWraith
FoxZero
HeyYou
Illius
iRFNA
lonewolf_kai 
Maegraer
Peter ID
Princess Bridget
Psymon
selerna 
shadeMe
strudo
swingguy0
TheNiceOne
visibledark
wetblanket
whalecakes



TOOLS USED
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html
TES Construction Set - http://tesnexus.com/downloads/file.php?id=11367
Construction Set Extender - http://www.tesnexus.com/downloads/file.php?id=36370



LICENSING/LEGAL
===============
I would prefer that you contact me before you re-package or attempt to alter the mod.  Depending on what it is you want to do, if it's just a fix, new feature or improvement to the mod, I might just do it myself.  However, if you don't hear from me in a month, feel free to do what you want, just shoot me an e-mail with what you have done.

Thanks!
saebel
